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Showing posts with label Disney that Never Was. Show all posts
Showing posts with label Disney that Never Was. Show all posts

Tuesday, August 20, 2013

Disney that Never Was: EPCOT's Time Racers





It's been a bit since this series has been brought out so it seems appropriate to look back once again. With the summer winding down, and the time for relaxing ending we find ourselves wishing that we had a time machine that could return us to the beginning of the summer. A return to some type of relaxation, and respite. With that in mind we looked into that theory of time travel, and the link it has to Walt Disney World. Surprisingly, there is a connection.

In the early 2000's, there was a push by imagineering to make significant changes to EPCOT's Future World. As Disney fans know, Future World has been mired in an identity crisis since the mid 1990's with the attempts to change it from an educational area to a more thrill related space. With that concept in mind Disney imagineers came up with the Project Gemini  idea. Project Gemini focused on the addition of thrill attractions to EPCOT. In the coming weeks we will look at Project Gemini more closely, but for now lets look at the attraction at the center of that concept; Time Racers.




The Time Racers project laid claim to the area within Spaceship Earth, effectively ending the Spaceship Earth dark ride focusing on communication. Rumors persist that the EPCOT icon would have a new sponsor, Microsoft, and would call for the complete gutting of the icon, and the addition of a steel roller coaster within. This coaster would be themed around the idea of time travel, with projection screens whizzing past featuring images that remind guests of time travel. (Think Rock 'N' Roller Coaster for inspiration) The concept called for the icon of the park to no longer be a family friendly attraction, but an action packed thrill seekers dream. This plan was looked into and green lit for planning in 2006, which would have made its completion date somewhere in the year 2009 or so. Though not much more of the concept is known, many have speculated that the AT&T Global neighborhood would remain, and the queue line would remain as it is today; outside and underneath the well known structure.

The question then remains: what ever happened to Project Gemini? Why was this upgrade never accomplished nor even attempted? The answer lies in two places: nostalgia and money, with the latter playing the bigger role. The idea of Discoveryland showed great potential, but the over $500 million dollar cost proved to be too expensive for the Disney upper management, as was the idea of making the drastic changes that would have changed the very fabric of EPCOT. Also a manor concern that imagineers had was how to construct a roller coaster within the Spaceship Eart geosphere, as well as whether the supports could hold The real question that needs to be asked is what the thoughts would have been if this upgrade would have taken place.



Keeping in mind that Spaceship Earth was an iconic attraction, what would the ramifications have been if the original concept was changed ? The one thing that struck me was the fact that while this was being discussed, the Wonders of Life Pavilion was being emptied. The rest of Project Gemini called for only "future expansion" meaning simply that there was not a plan in place for the closed pavilion.

As an attraction I think Time Racers certainly would have been an exciting addition to the EPCOT attraction lineup. The issue does not seem to be the type of attraction it was, but more based on vs planned location. A roller coaster of such mag other would have made EPCOTt the place to be for thrill seekers if they would have found a better place for it. Unfortunately, the decision was made, and Time Racers never saw an opening day. As a result Siemens took over the sponsorship of Spaceship Earth, and made major changes to the descent of the attraction which has become a point of complaint for many Disney fans. (You can read my opinions about this refurbishment in Ranting and Raving) This however may have been a change that would be looked at as even more controversial.

Friday, October 26, 2012

Disney That Never Was: Switzerland and the Matterhorn





It is always a Disney tradition for there to be a certain landscape within the parks. This landscape revolves around the "mountain" region, or a mountainous weenie, as Walt called them, to draw people further into each land. Consider Magic Kingdom and its mountain dominated landscape: Space Mountain draws guests into the heart of Tomorrowland, and Big Thunder and Splash Mountains draw guests to the back corner of the park, through Adventureland and Frontierland. Even Animal Kingdom has Expedition Everest, which clearly draws guests through Animal Kingdom to the rear of the park. Believe it or not, there was once a concept that would leave Hollywood Studios as the only park without a mountain? Ok, true this is incorrect, and we will see why, but it is strange to think.

One of the ideas as an addition to World Showcase in and around 1989 was to create a Swiss Pavilion, that would sell cuckoo clocks, and Swiss chocolate (Swiss Miss hot cocoa anyone?) as well as add that distinct Swiss flair within the World Showcase. One of the real reasons for this addition is the ability to add the Matterhorn Bobsled to Walt Disney World. This attraction, which debuted in Disneyland in 1959 would serve as the weenie that would draw guests to the back of World Showcase, possibly located near the now Outpost. The mountain would have the coaster within, and an appearance by the legendary Yeti (anyone guess why this idea is completely out now?)


The legendary Matterhorn Mountain would serve as a suitable and appropriate backdrop to the pavilion as Disney prides itself on making each EPCOT pavilion as realistic as possible. It had been released in the Orlando Sentinel in May of 1989 that the Swiss government had approved the proposed plans, and would provide $10 million dollars funding, contingent on the approval by the Swiss population to match the $10 million the government had proposed to pay. This would have made the Swiss pavilion one of the few funded by the government in which it was replicating. The question we all must ask is, what happened here? It sounded like a done deal. It sounded too good to be true. Evidently, it was.

The Switzerland Pavilion never saw the light of day, and in fact only few stills and artist renderings actually exist to even prove that the concept existed. If we look into the timing of the whole project it might be easier to see what went wrong. This announcement and development began in 1989, around the time of the Disney/MGM Studios opening. As it is known, Michael Eisner believed MGM Studios to be a half-day park, and as such created in that image. As guests flocked, it became apparent that more needed to be added to the park to convert it into a more full day experience. This led to the opening of MuppetVision 3D and the eventual construction of Sunset Blvd. These ideas seemed to leave Disney with no extra cash, or resources (Imagineers, construction workers, time) to complete this project, and like all the World Showcase Pavilions, left behind to wonder. As it is now, there is virtually no chance of this pavilion being developed as Disney opened its Matterhorn attraction in Florida by ways of the Expedition Everest attraction in Animal Kingdom. Announced on April, 23 2003 and opened roughly three years later on April 9, 2006, the attraction features the Yeti and follows the similar story arc. It it understood that though it is not a "bobsled" coaster, its design has made the idea of moving the actual Matterhorn attraction to Walt Disney World a moot point. Thus, the Switzerland concept with its majestic Matterhorn will stay where it has for the past 20 years. On a piece of paper and a country's dream. 



Monday, September 10, 2012

Disney That Never Was: Baby Herman's Runaway Baby Buggy



With the news of a massive shakeup possibly changing the landscape and footprint of Disney's Hollywood Studios, it seems necessary to look at part of the first real expansion that was planned for the then Disney/MGM Studios.

As one of the major components of the Disney Decade, Michael Eisner used his connections within the movie industry to expand on a EPCOT pavilion concept: the movie pavilion. By expanding this idea, MGM Studios was born, and through that creation, so did a completely different direction for the Walt Disney Company in Florida. Eisner's idea was a full year ahead of rival Universal's own park opening, which in turn gave Disney the edge.

Disney/MGM Studios was originally conceived to be a half-day park, as many executives did not think that there would be enough attractions and shows to keep guests within the park fr an entire day. Fortunately for them, they were wrong. The park became an immediate success, and calls for more were demanded by park goers. This led to the addition of such things as MuppetVision 3D, and the entire Sunset Boulevard area to the park. With all that the park has now and added over the years it is a wonder that there were many concepts left on the drawing table, and ones that simply were shelved during development. One of these projects was Baby Herman's Runaway Baby Buggy.

In an attempt to capitalize on the success of Who Framed Roger Rabbit? Imagineers came up with a concept for a new area to encompass the MGM Studios. This area would mimic the sets of the film, and become heavily influenced by the popular film with a slew of new attractions, including a Toontown Trolley and a Benny the Cab Ride. (which eventually became known as Roger Rabbit's Car Toon Spin in Disneyland and Tokyo) The Baby Herman attraction would take guests right into the middle of a Roger Rabbit/Baby Herman cartoon, notably the Tummy Trouble short as guests loaded into dark ride style baby carriages. It was described by one Imagineer as being a ride that, ” … guests zoom through the cartoon sets of Toontown Hospital, fly down stairs, crash through doors and bound over beds.” Though the concept had promise, and would have added a completely new dimension to the park, it never made it past the concept stage.




There have been rumors abound for why this attraction as well as the rest of Roger Rabbit's Hollywood never came to fruition. Some point the finger at Eisner and Frank Wells being a bit too bold during the Disney Decade, and others blame the character's fleeting popularity for its eventual cancellation, but the truth seems to lie somewhere in the middle. One major issue that seemed to be a sticking point was the ownership of the character and Disney's disagreement with Amblin Entertainment (Steven Spielberg's production agency) led to multiple delays. Being that both Touchstone (Disney's live-action production company) and Amblin were responsible for the creation of the film, disagreements arose over the profits, the usage and the design of the land and attractions. Considering Spielberg's affiliation with Universal, it is a wonder that this became a major issue moving forward. The other problem that arose was the rising costs of EuroDisney, and the eventual losses that the Disney Company took once it finally opened. As the disagreements finally seemed to be ending with Amblin, Disney found that it had a capital issue which led to much of the plans from the Disney Decade to be shelved. Once this capital issue was resolved however, it seemed that the Roger Rabbit character had lost its luster and popularity, so the company went in a different direction as they eventually decided on a project that eventually became Sunset Boulevard and the Tower of Terror which opened in July 1994.

Though this attraction was never officially green lit, and therefore never has been created, much of the technology that this attraction was conceived to feature has found itself in other attractions, notably the Winnie-the-Pooh attraction in Magic Kingdom with its "bouncing" and "floating" honeypots. It is also important to note that Roger Rabbit's Car Toon Spin eventually was created in Disneyland in January 1993 and in Tokyo in April 1996.

Wednesday, April 25, 2012

Disney That Never Was: Beastly Kingdom




Of all of the lands of Animal Kingdom that were operational on opening day on April 22, 1998, the land that had everyone wondering and hoping for the immediate expansion that was planned. Sadly that expansion never came, and might now aspects of it may become a part of the Avatar themed expansion.
Beastly Kingdom was immediately a rock-solid plan in the minds of Disney executives. Animal Kingdom was supposed to feature animals of all types; those in real-life, those who walked the planet but have become extinct, and finally animals of the mystical realm. These plans would have placed Beastly Kingdom squarely in the area now inhabited by Camp Minnie-Mickey. What people do not know, is that Camp Minnie-Mickey has a remnant of the un-built Beastly Kingdom: A dragon shaped fountain within its boundaries. The plan of Beastly Kingdom was to create an area for all mythical and fantastical animals including Unicorns, Dragons, and sea monsters among others.

The land would have been broken up into two distinct areas: A good side and an evil side. Each side of Beastly Kingdom would have a “weenie” or landmark distinguishing itself from the other. The good side would feature an attraction called Quest of the Unicorn, as well as a Fantasia styled boat ride. The evil side of Beastly Kingdom would have featured Dragon Tower, an old castle in ruins inhabited by a fire breathing Dragon. As such the land would have been one of the focal points of the park, and likely would have kept Animal Kingdom from its initial failures. 



The area never came to be, and much to do with budgeting and finances. Rumor has it that Michael Eisner had to choose between the Beastly Kingdom area and the Dinoland area, as costs soared on construction. Seeing as Disney was real easing Dinosaur, the believed that would be the better land to create and promote (How did that film do?) As such Camp Minnie- Mickey was put in as a band aid replacement. Many of the Imagineers involved with the project eventually left the company in some sort of disgust at the failure of the construction amid the planning and man hours used in creation. Many of these Imagineers found their way to Universal, and were involved and used elements from Beastly Kingdom in the creation of The Lost Continent. Proof of this was found in Dueling Dragons (Now known as Dragon Challenge) as the concept of two dueling dragons within a ruined castle (sound familiar?)


Some elements of Beastly Kingdom are still evident in Animal Kingdom even today:
·       The Marquee of the park logo still includes a silhouette dragon among the animals walking behind the Animal Kingdom name.
·       One of the parking lots of the park was and still is titled Unicorn.
·       There is a statue of a Dragonhead above the ticket booths, though no Dragon exists in the park.
·       Fire blasts would fly from a cave within Camp Minnie-Mickey. There also included a suit of armor and an announcement on the now defunct Discovery River Boats that the cave housed a fire breathing dragon.



Beastly Kingdom was an enormous undertaking that the Disney Company decided was not cost-effective or feasible with the opening of the park. Though there were and still are elements  of the Beastly Kingdom concept included in the park (proving the seriousness of the creation of the land) it appears as though this has and will be permanently shelved with the announcement of the Avatar themed land within the park.

Sunday, October 30, 2011

Disney That Never Was: Walt Disney's EPCOT



When Walt Disney ventured into Florida, he had bigger ideas then anyone knew. He was looking for space, and this space would house his greatest innovation: EPCOT. Standing for the Experimental Prototype Community of Tomorrow, Epcot's original concept was the "community of the future", the idea that corporations and citizens would coexist together in an urban living situation that will be forever changing and breaking down barriers. Highlighted in his film that presented the "Disneyworld Resort" to the public, Walt ultimately outlined his plan. 


EPCOT was to be a model community, home to roughly twenty thousand residents. This would be the beginning test for his concept.  The community was to have been built in the shape of a circle, with businesses and commercial areas at its center, community buildings and schools and recreational complexes around it, and residential neighborhoods along the perimeter. There would be no cars, instead monorails and peoplemovers (like the TTA Poeplemover in Tomorrowland) would take people to the center where the business district was located. Though Walt knew that the MAgic Kingdom would bring  people to Florida, he had hoped that EPCOT would keep people there.


EPCOT would have no landowners, and no retirees. This was supposed to be a utopian city that would be always in flux, much like technology. It was Walt's crowning achievement, and would certainly become a part of Disneyworld if not for Walt's untimely death in 1966. The EPCOT project could not start until the Magic Kingdom park was finished. Walt never saw either project started. Sadly, the plan just seemed inconceivable without Walt's input and direction, so by 1980, the company had decided to go another direction with the EPCOT concept (considering they had a contract with the state of Florida to build EPCOT) They conceived EPCOT Center, and this is what stands on the site of the original concept. 


Though we have a major theme park in Epcot today, it is nothing like the original idea that Walt Disney had created in his mind. Many wonder whether they original plan could have been possible. Though it would have been an amazing undertaking, it seems through Walt's guidance it would have been a definite part of the resort. As we look around today, instances of Walt Disney's EPCOT concept are evident. Future World is a direct descendant from that idea. The monorails movement through and around Spaceship Earth is also a feature Walt would have enjoyed. The biggest issue Imagineers had with the project, and one reason it took almost ten years to create was the constant questioning of "What would Walt do?" It became a sticking point, even to the affect that people like Marty Sklar and John Hench, who worked beside Walt had to take control to make the park what it is today. Hey if you would like to see a part of what EPCOT would have been ride the TTA PAoplemover. Inside the the Stich's Great Escape show building. 


Below is the EPCOT Film Walt created to outline his plans in Florida





Tuesday, August 9, 2011

Disney That Never Was: Fire Mountain and Bald Mountain


When we hear from guests about the Magic Kingdom mountain landscape, we immediately think of the "big 3," Splash, Space, and Big Thunder. Imagine what it could have been as Disney had plans to add attractions like Fire Mountain and Bald Mountain to the mix in the mid 1990's. As 20,000 Leagues Under the Sea was being closed and eventually removed, there were plans to add not one but two attractions as a way to ease guests feelings over the closing of the famous E-ticket attraction. Both of these attractions were similar and it is said that Michael Eisner loved the idea so much he wanted both to be built within the Magic Kingdom walls. Each was going to have its own land, with Fire Mountain being placed in Adventureland, and Bald Mountain dropped over where the old 20,000 leagues attraction lay dormant. Sadly, neither of these attractions ever made it construction.



Fire Mountain was to be located either between Pirates of the Caribbean and Splash, or directly on the other side of Pirates (though that would have taken some refurbishment of the Jungle Cruise to achieve) and would have been the so called "weenie" that drew guests deeper into Adventureland. This attraction was rumored by many to be a flying rollercoaster which meant the vehicles would have guests lying facedown in an attempt to mimic flying like a bird (or Superman) The mountain would be built like a gigantic Volcano, firmly placing it in Adventurelands' story. Guests would fly and soar through and around this living breathing volcano with its molten lava and dark and scary theming. There was an idea that this attraction was just the beginning of an expanded area of Adventureland themed to this mountain.



Bald Mountain from Fantasia fame was to have been built near the 20,000 Leagues Under the Sea attraction after its abrupt closing. As a draw to the rear portion of the park, the attraction would house a log flume, or rollercoaster (the design never actually decided on which) themed on Disney Villains. Known to many as Villains Mountain, this attraction would take guests through a hair raising experience of escaping some of Disney' most famous evil characters. As a log flume, guests woud have boarded longboat style rafts modeled after Hades boats in Hercules. Guests would have been taken through Chernabog's mountain where the Villains were meeting to decide who was the best (or worst) at which time guests would be attacked and the only saving grace would have been the slide deep down the plunge in the front of the mountain (the rollercoaster theme never had a major story design leading many to believe that the flume would have been the choice here)


The major question to ask is... Why do we visit Magic Kingdom and not see either of these attractions? The answer is not so simple. Disney saw these two attractions as can't misses, going as far as to toy with the idea of making an expansion to Fantasyland that was based around the villains. Sadly, as this concept became a bigger rumor of a 5th gate based on villains. This made the Bald Mountain concept too valuable to construct in Magic Kingdom, especially if it would be added to the rumored 5th gate. Alas, the Villains park has yet to go anywhere, and with the Fantasyland Expansion in full swing it is doubtful Magic Kingdom will ever see this mountain. As for Fire Mountain, plans were set for construction, with Disney even floating a balloon high to the peak of where the mountain would be to test if it would be visible from Main Street, USA (it was not, but it was clear as day to the Polynesian Resort) however it is believed that management saw the expense of building a major rollercoaster in a family oriented park and decided against it. Will we one day see one of these attractions high above Magic Kingdom or another Disney park? It is possible. Let's keep a weather eye out to the future and what may happen. You never know when old plans become new again.

Tuesday, June 14, 2011

Disney That Never Was: Great Gonzo's Pandemonium Pizza Parlor



Every once in a while a concept comes by that makes you want to shout, "why didn't they do this...?" Seeing photos, concept plans, and even blueprints tend to make these voices yell even louder. I find myself in the position of standing on a platform screaming when I think of the Pandemonium Pizza Parlor. I would tend to guess that 8/10 people probably have no idea what exactly I am talking about, but those who do would probably be lined up right next to me.

In the mid 1980's Jim Henson was in the midst of selling the Muppets, as well as Jim Henson Productions (with the exception of the Sesame Workshop) to the Walt Disney Company. While this sale was picking up steam, so was the idea of a land within the newly created Disney/MGM Studio. Included in the land would be a 3D attraction (Eventually MuppetVision 3D) as well as a Muppet Movie Ride (a satire of the attraction that resides in the Chinese Theater) and a restaurant. Sadly, Jim Henson's passing led to major issues between Disney and Henson Productions that would not be rectified until 2004. The only remnants of the planned land is the MuppetVision attraction and the nearby studio shop.

The original plan for the Great Gonzo Pandemonium Pizza Parlor called for the creation of audio animtronic rats. Led by Rizzo, they would deliver food to all the guests via a train track system. This coupled with speakers projecting Gonzo's voice from above, with pounding and stomping sounds would create the illusion that Gonzo was somehow stuck in the duct work above. Other plans also had the Swedish Chef popping out through the kitchen doors on occasion, as well as commotion coming from the kitchen as guests ate. Many screens depicting famous scenes from the Muppet Show throughout the restaurant. The location of this restaurant may have been in the current locations of either Pizza Planet, or Mama Melrose.

Looking back on such plans show us what could have been in and around the MuppetVision attraction. Where it is now an area without much identity, we could be looking at a well themed and well designed area to the park. This would have added to the Disney/MGM Studio experience that was really missing until the late 1990's. As we look to the future of both this area and the Muppet franchise, one cannot help but look to the upcoming Muppets film as the last hope of seeing a larger Muppet presence within the Disney parks. A good showing may bring this concept back onto the table, and replace a restaurant in that area the desperately needs to be updates.

Friday, January 21, 2011

Disney That Never Was: Thunder Mesa and the Western River Expedition


What a fitting way to start this new series than to look at one of the biggest undertakings that Disney almost went through with. This attraction was so far along that it was even designed and had a place in the park.

As part of phase 1 of Magic Kingdom, Thunder Mesa would have been located near the current locations of Splash Mountain and Big Thunder Mountain Railroad. The show building that would have housed the Western River Expedition would have been larger than any show building in Magic Kingdom at the time.

Thunder Mesa was to be Walt Disney World's response to Pirates of the Caribbean. It was thought by many Disney higher ups that a Pirates ride would not be popular in Florida because of the close proximity and history the state shared with past pirates. Because of this Marc Davis, a former Disney animator and creator of the Pirates attraction in California was given the task of creating such an attraction. Among the attraction within Thunder Mesa would have been, a runaway mine train (sound familiar?) a series of hiking trails, and the prize an indoor bat ride that would take guests through the heart of Thunder Mesa and show scenes of cowboys and historical America. (still sounds familiar)

These attractions were so far along that on top of a scaled model being completed and presented to Disney brass, Buddy Baker was working on a score for a theme song for the WRE attraction. Also, full size model AA's were being produced to show higher ups what the attraction could look like when finished.

Disney was ready to pull the trigger on this attraction just prior to the parks opening in October 1971. So what exactly is the reason that we do not see this immense building in Frontierland? Why is it that most people have never even heard of Thunder Mesa? well the answer is simple, yet complex.

The problem was the crowds that poured into WDW in 1971 fully expected to see the Pirates attraction within the confines of Magic Kingdom. What they found was not a single Pirate, Buccaneer or scalawag. There were many complaints about this considering many people remember seeing the Pirates attraction at Disneyland on Walt Disney's Wonderful World of Color television show. Now they were hearing that Disney was not putting this attraction in their new Florida resort.

Once 1972 rolled around it was clear that WDW needed a version of POTC. That decision obviously put the WRE and all of Thunder Mesa onto the back burner. As a matter of fact, the attraction was believed to be scrapped altogether. To the contrary. This attraction has never really been scrapped.



Marc Davis became increasingly upset by the lack of progress on WRE, and when an attraction named Big Thunder Mountain Railroad was green lit Davis all but believed WRE would soon follow. That sadly was not to be. By then Disney was putting the finishing touches on the update to Tomorrowland (Remember Space Mountain) and Davis was informed that he would have to cut costs significantly to get WRE a green light. One idea was adding WRE to the completed Big Thunder Mountain. Big Thunder was to be built on the land specifically reserved for Thunder Mesa. Davis made a compromise here. He would scale down the WRE attraction,among the ideas was canceling the trails above the show building and cutting the length of the attraction down. The attraction would become almost an afterthought. This did not sit well with Davis, and by 1979 he had left WED. the Western River Expedition was Marc Davis'  prized creation, and its lack of addition to the parks affected him greatly. Today we have Big Thunder Mountain, and Splash Mountain, which seems to be a cartoony take on WRE with quite a few changes. Unfortunately WRE has never been officially scrapped, but the costs of construction would make it almost impossible for any park to create today.

Thanks to Widen Your World for the info